Command & Conquer 4: Tiberian Twilight Review
Command & Conquer 4: Tiberian Twilight Feature
- Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
- Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
- An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful.
- The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game.
- A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice.
Command & Conquer 4: Tiberian Twilight Overview
Command & Conquer 4 PC
Command & Conquer 4: Tiberian Twilight Specifications
Command & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind. Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight. Gameplay Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity. 5-on-5 Online Multiplayer Key Game Features
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