Brothers in Arms: Hell's Highway

Tuesday, November 30, 2010

Brothers in Arms: Hell's Highway Review





Brothers in Arms: Hell's Highway Feature


  • Experience the largest paratrooper operation in World War II
  • Get orders from HQ, go on patrol, spot the enemy, and set up a devastating ambush
  • Each character designed with individual personality, unique story and background
  • Incredibly realistic, from trading ammunition to helping wounded allies
  • Fight major multiplayer battles with dozens of players on each side



Brothers in Arms: Hell's Highway Overview


Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war.

'Brothers in Arms: Hell's Highway' game logo
The Next-Gen of WWII action
Sgt. Matt Baker 'Brothers in Arms: Hell's Highway'
Take command as Sgt. Matt Baker.
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Large-scale battles in 'Brothers in Arms: Hell's Highway'
Engage in large scale battles.
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House to house urban warfare in 'Brothers in Arms: Hell's Highway'
Or house-to-house combat.
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Squad members from 'Brothers in Arms: Hell's Highway'
Experience the life of a soldier.
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Taking cover behind a wall in 'Brothers in Arms: Hell's Highway'
Utilze fully-destructable cover.
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Using a pistol to go for 'quick kill' points in 'Brothers in Arms: Hell's Highway'
Precision shots yield 'quick kill' points.
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Operation Market Garden: The Story of Hell's Highway
Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor.

Meet the Squad
Although players see the chaos of Operation Market Garden exclusively through the eyes of Sgt. Matt Baker, Hell's Highway is squad-based and as such players will direct, interact with, and get to know all the members of the 101st Airborne in intimate detail. Some of the characters return from earlier games in the series, while others are brand new. Regardless, each has his own personality, history and attitudes towards the plight the squad finds themselves in as they seek to survive a bold, but doomed plan. Some of the dog faces players will encounter are include:

Sgt. Matt Baker from 'Brothers in Arms: Hell's Highway'Name & Rank: Sgt. Matt Baker
Preferred Weapon: M1 Rifle
Bio: With his experience from the battles of Normandy, Baker enters Holland fully accepting the mantle and responsibilities of squad leader. However, the loss of half his original squad still weighs heavily on him and he will not let any more of his men die.
Sgt. Joe 'Red' Hartsock from 'Brothers in Arms: Hell's Highway'Name & Rank: Sgt. Joe "Red" Hartsock
Preferred Weapon: M1A1 Thompson
Bio: A corporal under Baker's command, he was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands the realities of war and is prepared to make the tough decisions required of a squad leader. All he can do is minimize the casualties.
Pfc. Mike Dawson from 'Brothers in Arms: Hell's Highway'Name & Rank: Pfc. Mike Dawson
Preferred Weapon: M1A1 Thompson
Bio: Though a newcomer to the squad, Mike served with the 502nd PIR in Normandy. He believes in fate and is interested in the story of Baker's "cursed pistol." His inquiries have made him a pariah, as the other members would rather not re-live those events.
Cpl. Tom Zanovich from 'Brothers in Arms: Hell's Highway'Name & Rank: Cpl. Tom Zanovich
Preferred Weapon: M1918A2 B.A.R.
Bio: The "old man" and veteran of the squad, Zanozich served in the French Foreign Legion before enlisting in the U.S. Army. Despite all the combat he's seen, Tom has a strong sense of humor - even when the situation doesn't exactly call for it.
Cpl. Sam Corrion from 'Brothers in Arms: Hell's Highway'Name & Rank: Cpl. Sam Corrion
Preferred Weapon: M1A1 Thompson
Bio: Corrion was a corporal with Baker and Hartsock before Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman in the saw mill back home, and believes that he could perform better than either of his compatriots, if only given a chance.
Key Features:

  • Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on your PC, offering unprecedented graphics and features.
  • New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.
  • Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
  • Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
  • Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
  • Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
  • Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
  • Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
  • Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway.

Brothers in Arms: Hell's Highway: The Colonel Antal Interview

'Brothers in Arms: Hell's Highway' game logo Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the US Army's 101st Airborne Division as they battle through a historically correct re-creation of the events of the Allied invasion of Europe during WWII. This type of realism is more or less unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.).

Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, and a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series. Recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway.



Colonel John Antal, Military and Historial Director for 'Brothers in Arms Hell's Highway' in Kandahar Afganistan in 2008
Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division
Amazon.com/games: The modern military is full of cutting edge technology, but I'm sure that some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise?

Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games.

Amazon.com/games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat?

Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history.

Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this?

Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done.

Amazon.com/games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters?

Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway."

Amazon.com/games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered?

Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds.

Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway?

Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature.

Amazon.com/games: Hell's Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo?

Colonel Antal: All the small arms -- pistols and rifles -- will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section).

Amazon.com/games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity?

Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism.

Amazon.com/games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game?

Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing.

Amazon.com/games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see?

Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head.

Amazon.com/games: When last I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers?

Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience.

Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing?

Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come.

Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond?

Colonel Antal: As long as I have anything to do with it, the answer is YES.

Amazon.com/games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about?

Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title!



Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII, as well as actual combat tactics, have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day.

--Tom Milnes, Freelance Contributor




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Guild Wars Nightfall (Bonus Pack - Presell)

Monday, November 29, 2010

Guild Wars Nightfall (Bonus Pack - Presell) Review





Guild Wars Nightfall (Bonus Pack - Presell) Feature


  • Guild Wars "Play Now" key for a 10-hour/14-day trial of Guild Wars Prophecies and Guild Wars Factions (maximum of 10 hours of game play over a 14 day period from the time the code is activated)
  • Guild Wars Nightfall Bonus Key, providing one additional character slot for a Guild Wars Nightfall account, as well as two exclusive items for the new professions
  • Items: Fiery Sunspear of Shelter (for the new Paragon profession) and an Icy Soulbreaker of Enchanting (for the new Dervish)
  • Mini strategy guide, concept art, screenshots, in-game renders of characters and items, preview trailer, wallpapers, lore, quick reference card, music, and more!



Guild Wars Nightfall (Bonus Pack - Presell) Overview


Guild Wars Nightfall is the roleplaying game gamers have been waiting for - an intimate, heroic experience where your decisions shape your personal game experience and your customizable party becomes an extension of your charater. With more than two million copies sold worldwide. Guild Wars is the award-winning epic roleplaying game that revolutionized online gaming with its free gameplay. Guild Wars Nightfall is the next campaign in the award-winning Guild Wars epic that revolutionized online roleplaying and captured the adventurous hearts of millions of players worldwide. Guild Wars Nightfall is a stand-alone game featuring a rich story line, adventurous guests and strategic missions in which the gameplay experience will be determined through various story options and the decisions of the players. You will create and customize your own adventure.


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Star Wars: The Force Unleashed II

Sunday, November 28, 2010

Star Wars: The Force Unleashed II Review





Star Wars: The Force Unleashed II Feature


  • Fight through challenge levels designed to test and hone your fighting and Force power skills while you skillfully manage your combat techniques to defeat brand-new enemies, which will culminate in epic boss battles
  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks as well as expanded customization options such as new costumes and power-enhancing lightsaber crystals



Star Wars: The Force Unleashed II Overview


The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller—the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader—but instead of training his protĆ©gĆ©e as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller. With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.


Star Wars: The Force Unleashed II Specifications


Star Wars: The Force Unleashed II is a single player action game for PC and sequel to 2008's Star Wars: The Force Unleashed. Following a unique storyline revolving around Darth Vader's secret apprentice, that parallels the events of Star Wars: Episode III and Episode IV, The Force Unleashed II revels in addictive and over-the-top Force-based gameplay powers which include those seen in the first game as well as new powerful additions like Force Fury and the Jedi Mind Trick. Additional features include dual-wielded light sabers, increased puzzle-solving gameplay, expanded customization and all-new combo attacks.

Star Wars: The Force Unleashed II game logo
The Epic Saga Continues
The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion.

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader-but instead of training his protƩgƩ as a ruthless assassin, the Dark Lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on - Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.

Starkiller using Force lightening against stormtroopers in Star Wars: The Force Unleashed II
Continue the adventures of Darth Vader's fugitive apprentice Starkiller.
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All-New Abilities and Tactics
With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past. Along with using the power of the force to puzzle-solve by creating paths where there once were none, players can also look forward to a new explosive abilities. A few of these are Force Fury, a temporary ratcheting up of standard Force powers far beyond normal levels, and the Jedi Mind Trick that can make enemies either act as allies in combat, or cause them to take their own lives.

Key Game Features

  • Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV
  • Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies
  • Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased
  • Improved targeting system enhances precision use of Force powers and greater interaction with puzzles and the environment
  • Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks
  • Experience the most lifelike interactions with Pixelux Entertainment's Digital Molecular Matter (DMM) coupled with euphoria from Natural Motion LTD and the powerful Havok Physics system
  • Expanded customization options such as new costumes and power-enhancing lightsaber crystals
  • Fight through all-new challenge levels designed to test and hone your fighting and Force power skills
  • Skillfully manage your combat techniques to defeat a variety of brand-new enemies, which will culminate in epic boss battles
  • Immerse yourself once again in the story that was honored with awards from the Writer's Guild of America and the Academy of Interactive Arts and Sciences
Additional Screenshots:
Starkiller's Force push powers magnified by Force Fury in Star Wars: The Force Unleashed II
Force powers old & new.
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Dual-wielding light sabers againt a squad of stormtroopers in Star Wars: The Force Unleashed II
Dual wield light sabers.
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A run for your life moment on Kamino in Star Wars: The Force Unleashed II
Run for your life moments.
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Starkiller battling a flamethrower wielding enemy in Star Wars: The Force Unleashed II
All-new powerful enemies.
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Command & Conquer 3: Kane's Wrath

Command & Conquer 3: Kane's Wrath Review





Command & Conquer 3: Kane's Wrath Feature


  • Kane returns as the centerpiece of an epic new single-player campaign.
  • Experience a new story that spans 20 years -- from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond.
  • With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same.
  • Fight the Third Tiberium War your way. Position your forces on a strategic level and then wage conflict in fast, fluid, furious, tactical gameplay. Map out your strategies on the planetary level and wage all-out war on the ground.
  • Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Devastate the battlefield with the immense firepower of all-new customizable Epic-units.



Command & Conquer 3: Kane's Wrath Overview


In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!


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Metro 2033

Saturday, November 27, 2010

Metro 2033 Review





Metro 2033 Feature


  • An RPG-light story where players encounter NPC’s via engaging and trading activities across the various ‘Station States’ of the Underground, each with its own social system.
  • A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear.
  • Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows.
  • A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings.
  • Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.



Metro 2033 Overview


Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind. Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals. Witness the everyday horrors of a broken society living in constant fear. Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk. Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there. Steel your nerve and prepare to face the terrors that await.


Metro 2033 Specifications


Metro 2033 is a single player first-person shooter (FPS) that incorporates role-playing game (RPG) elements. Based on the best selling novel of the same name by Dmitry A. Glukhovsky, it tells the story of humanity's struggle for survival in the forgotten tunnels of Moscow's underground subway system following a devastating nuclear war. Features include mission play combining a unique mix of firearm and melee combat, an economy revolving around ammo and items and an experience system which takes each of your actions into account, leading to a variety of possible alternate endings and extended replay value.

Metro 2033 game logo
Story
The apocalypse came by our own making, with a single blinding flash, followed by a firestorm of sheer flame. It took just an hour and a half to wipe out 3.5 billion people and 10,000 years of civilization, plunging humanity into a hopeless Dark Age. In the aftermath, survivors in Moscow moved underground and slowly organized into small socially and politically independent tribes, clustered around the city's deep, subway stations. The young man, Artyom is among them. A member of the first generation of children raised in the subterranean world following the apocalypse, he has only the vaguest recollections of life above ground, and contact with other humans beyond those that inhabit his local station, "Exhibition," but he will have to face new experiences with both if humanity is to survive. Mutated beasts known as "Dark Ones" are spreading throughout the isolated stations of the Metro, and Artyom has been chosen as the messenger to spread the news of the new peril.

Game hero Artyom in full gear and gas mask in Metro 2033
Become humanity’s last savior and uncover the truth behind the horrors that await in Moscow’s underground.
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Gameplay
Metro 2033 is a single player, FPS that also incorporates RPG elements. Action played out in the role of young Artyom, is mission-based and because the game is based on the Glukhovsky novel, the storyline veers away from the anti-Russian stance that is often seen in post-apocalyptic stories and video games. Here the Russian characters are humanity, and fight every day against the terrors that nuclear war has wrought. These terrors come mostly in the form of mutants known as "Homo Novus," who have invaded the Underground, as well as frightening alien-like paranormal creatures that haunt the gameworld. The game hero, Artyom, has a certain immunity to the latter and a talent for dispatching the former, which together make him a very popular choice to be sent on missions. Combat throughout utilizes a mixture of improvised firearms and melee weapons. Balancing the use of these two is important because in this world of violence and scarcity, ammunition plays the duel role of protection and commodity. Throughout the game players will use ammo as much to purchase items and upgrades at different stations visited, as they will use it in combat. In addition, the choices made by players throughout the game register as "Enlightenment Points," or the lack of them. Accumulated totals of these register as a variety of constructs such as curiosity, kindness and prejudice resistance that can and will lead to alternative story endings. Together with its unique inventory management system, engrossing storyline and replay value based on morality, Metro 2033 is sure to be a game not to be missed by FPS and RPG players alike.

Key Game Features

  • Menacing Atmosphere – Incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear
    • DX10 and PhysX delivers the best graphical detailing of a post-nuclear setting to date.
    • Visceral engagement with the game world - fall down broken steps, tunnel race etc.
  • Diversity of Combat – Combat is brutal and intense, fought with improvised weapons or hand to hand in the half shadows.
  • Enlightenment Points – Proprietary engine takes into account your actions and analyzes them (curiosity, kindness, prejudice resistance) leading to alternative story endings.
    • Play through the game using either over-the-top shooter, or calculated stealth techniques, altering the game play style in the progression of the game.
  • Time of No Return – The length of being in hostile environment on the surface is limited, players should take that into account when venturing above ground.
  • Inventory Management – Use ammo to take down the opposition or save it to purchase upgrades. Cartridges replace cash, Gadgets are gold (gas masks).
  • RPG Light Story – Encounter NPC’s via engaging and trading activity across the various ‘Station States’, each with its own social system.
Additional Screenshots:
A millitary installation built within a subway stop in Metro 2033
Distinct underground societies.
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Combat in the tunnels of the Moscow underground in Metro 2033
Unique combat blend.
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Using wristwatch to monitor remaining oxygen available through a gas mask in Metro 2033
Loads of gadget options.
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Observing a guitar player entertaining a crowd of survivors in the underground in Metro 2033
FPS & RPG elements blended.
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Tactical Ops: Assault on Terror

Friday, November 26, 2010

Tactical Ops: Assault on Terror Review





Tactical Ops: Assault on Terror Feature


  • Tactical Ops: Assault on Terror is a team-based, semi-realistic counter-terrorism game in which gamers choose to play as a member of Special Forces or as a Terrorist. Teams are thrust into high-octane counter-terrorism scenarios that include rescuing hostages, capturing hideouts and defending vessels, depending on the side the player chooses. The game features an engaging single-player campaign as well as a robust online and LAN multiplayer experience, courtesy of the Unreal engine.
  • You are a member of the elite Special
  • An arsenal of devastating real-world weaponry is at the players' disposal, including pistols, sub-machine guns, shotguns, assault rifles, sniper rifles and grenade launchers.
  • To complete a round, one team must accomplish their objectives or eliminate every member of the opposing team. Between rounds, surviving players are awarded cash for eliminating enemies, rescuing hostages and discovering evidence. Money allows team members to buy new weapons, armour, explosives and high-tech military gadgetry before the next round begins. Money is deducted if hostages are killed or if players eliminate teammates.
  • Tactical Ops: Assault on Terror features 18 highly detailed maps, including the most popular levels from the current, downloadable "Beta" version of the game, as well as several completely new and exclusive areas designed specifically for the retail release of the game. Mission locations have been created to look hyper-realistic and offer great variety, from the vast barren deserts of the Middle East to the deep snows of the Antarctic and from towering hydro-electric plants to crowded urban cityscapes of the United States.



Tactical Ops: Assault on Terror Overview


Tac Ops: Assault on Terror is a counter-terrorism first person shooter (FPS) powered by the Unreal Engine, published by Microprose. It began its life as a mod for the popular FPS, Unreal Tournament, created by a team of video game fans from all over the world who simply worked on it for the love of the game. Originally known as SWAT, then Tactical Ops, and now Tac Ops: Assault on Terror, the project began in late 1999, and its first release, Beta 1 was released freely over the Internet in June of 2000. Tac Ops: Assault on Terror is designed to be sold in stores, and also be freely distributed to all players of Unreal Tournament, downloaded as a seperate patch.


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Bejeweled 2

Bejeweled 2 Review





Bejeweled 2 Feature


  • Stunning 3D special effects and crisp, high-resolution graphics
  • A highly helpful hit-on-demand feature
  • A soothing original soundtrack
  • 4 ways to play: Classic, Action, Puzzle and Endless
  • Explosive new pieces: power ges, hyper cubes and time bombs!



Bejeweled 2 Overview


Play the phenomenal sequel to the classic gem-swapping puzzler! Sit back, relax and marvel at the fun you’ll have when you swap adjacent gems to match three or more sparkling jewels. The more matches you make, the higher your score. Reach higher levels and delightful new challenges. Enjoy four entrancing game modes and explosive gems like time bombs and the Hyper Cube. With amazing planetary backdrops and 3D-accelerated special effects, Bejeweled 2 is hours of high-carat fun!


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Team Fortress 2

Thursday, November 25, 2010

Team Fortress 2 Review





Team Fortress 2 Feature


  • Nine unique character classes, each providing a completely unique play experience for players of varying skills.
  • Advanced graphics that offers a unique game environment while providing game information within the visuals.
  • Support for up to 24 players.
  • Introduces new multiplayer game modes and support for voice chat.
  • Automatic updates – Stop wasting time looking for patches or new content.



Team Fortress 2 Overview


The Orange Box- Team Fortress 2 PC


Team Fortress 2 Specifications


Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. A long time coming, TF2 was first announced in 1998, but in the years that followed went through various concept and design changes, which left it looking less and less like the beloved original release. Luckily by the time the final version came off the presses and was bundled as part of EA’s 2007 release, The Orange Box, it had returned to something very close to the original game.

'Team Fortress 2' game logo
The return of a classic
All nine character classes
Meet the full team.
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Heavy dropping a few shells
Heavy dropping a few shells.
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Pyro bringing the heat
Pyro bringing the heat.
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Scout catching some air
Scout catching some air.
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Gameplay
Built around multiplayer battles of two teams, Reliable Excavation Demolition (RED) and Builders League United (BLU), representing competing construction teams, players choose between two game modes: capture the flag (CTF) and a control point mode. In CTF the objective is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same. In the control point mode the objective is similar, only related to holding particular territories. To be successful in either the most important thing is to understand and use each character class in the best way possible.

A Game That's a Class Operation
Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 features a wide variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. All nine playable character classes from the original game are available and although a few of these, like the Medic and Heavy generally work well with any mix of characters, overall each have particular strengths in offensive, defensive and support capacities. Each also will respond dynamically with different comical dialogue when in combat.

The full character classes include:

  • Pyro - An offensive class with average damage tolerance, Pyros are armed with a flamethrower, shotgun and a fire axe.
  • Engineer - A defensive class with a low threshold for damage, Engineers can upgrade weapons and equipment and are armed with a shotgun, a pistol and a wrench.
  • Spy - Used for sabotage the Spy carries a revolver, a butterfly knife, an electronic zapper and a diguise kit.
  • Heavy - Tough on offense and defense the Heavy's weapons are the minigun, the shotgun and his fists.
  • Sniper - A support class with low damage tolerance, the Sniper is armed with a sniper rifle, a submachine gun and a machete.
  • Scout - The Scout is fast but susceptible to damage. His weapons are a sawed off shotgun, a pistol and a baseball bat.
  • Soldier - A slow, but a powerful offensive class, the soldier wields a rocket launcher, a shotgun and a spade.
  • Demoman - A defense class with an average amount of protection, the Demoman is armed with a remotely detonated sticky bomb and a bottle of Scotch.
  • Medic - Medics keep other characters alive and are armed with a healing 'medigun,' a syringe-firing launcher and a bone saw.
The importance of the abilities of particular classes aside, far and away the dominant factor in Team Fortress 2 and the secret to its popularity, is its clear dedication to fun. This is seen in its rejection of realism in favor of cartoon-style art in the game's graphics, the inclusion of super weapons like lasers and missile launchers hidden within the six standard maps and the attention given to each character's incidental trash talking functionality. Combined, these simply make for fast-paced, over-the-top fun which are the building blocks of any multiplayer shooter.

System Requirements:

Minimum Specifications:Recommended Specifications:
OS:Windows Vista/XP/2000
Processor:1.7 Ghz ProcessorPentium 4 Processor (3.0 Ghz or better)
RAM:512 MB RAM1 GB RAM
Video Card:DirectX 8 level Graphics cardDirectX 9 level Graphics card
Other:DVD-ROM Drive/Mouse/Keyboard/Internet Connection
 



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Need for Speed: Shift

Wednesday, November 24, 2010

Need for Speed: Shift Review





Need for Speed: Shift Feature


  • A combination player tier and achievements system that ensures that drivers are matched against those of similar experience on the track and that rewards for victories match the win.
  • All-new 'Need for Speed' release that combines the true driver's experience with real-world physics, pixel-perfect car models, and a wide range of authentic racetracks.
  • Developed by the world's best racing game talent and real race drivers, including: the team behind critically acclaimed 'GT Legends' and 'GTR2' games and VP of EA Games and race car driver Patrick Soderlund.
  • A wealth of highly tunable cars available in an equally diverse range of events including: quick race, standard races, manufacturer races, time trial, online options and more.
  • The all-new driver profile system that assigns a unique persona based on a player?s driving skill and style: aggressive or precise. This system also affects career progression, unlockables and online matchmaking.



Need for Speed: Shift Overview


Imagine the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the fear of losing control, the intense concentration and athleticism needed to harness the power of speeding chrome and steel. This is the True Driver’s Experience of Need for Speed ™ SHIFT. Through the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-based model and the all-new, brutally disorienting crash dynamic, you'll be thrust into the driver’s seat amid the chaotic noise, intensity, and physical and emotional demands of the race.


Need for Speed: Shift Specifications


Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.

'Need for Speed: Shift' game logo
True high-end racing experience in 'Need for Speed: Shift'
A true high-end racing experience.
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Imagine the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the fear of losing control, the intense concentration and athleticism needed to harness the power of speeding chrome and steel. This is the true driver’s experience of Need for Speed: Shift. Through the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-based model and the all-new, brutally disorienting crash dynamic, you'll be thrust into the driver’s seat amid the chaotic noise, intensity, and physical and emotional demands of the race. Imagine the emotions race drivers go through. The thrill of driving incredibly fast, the pressure of the competition, the fear of losing control, the intense concentration and effort needed to harness the power of a racing car. The all-new driver profile is the ultimate extension of the true driver’s experience. This system gives each player a unique persona based on a player’s driving skill and style - aggressive or precise. Driver profile impacts how a player unlocks cars, overall career progression and online matchmaking. In Need for Speed: Shift, how you drive is who you are behind the wheel.

For Racers By Racers
In Need for Speed: Shift, EA has brought together some of the world's best racing game talent and real race drivers. Developed in a unique collaboration between Slightly Mad Studios--developers and designers of the critically acclaimed GT Legends and GTR2 games--Michael Mann (executive producer at Black Box) and Patrick Soderlund, senior Vice President of EA Games and part of a racing team that recently competed in the fourth edition of the TOYO Tires 24H Dubai 2009, the result is an authentic driving experience unmatched on any game system.


Additional Screenshots:
Varied event types in 'Need for Speed: Shift'
Varied event types.
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Unique persona based driver profile system in 'Need for Speed: Shift'
New driver profiles.
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Extreme customization in 'Need for Speed: Shift'
Extreme customization.
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Multiplayer action in 'Need for Speed: Shift'
Multiplayer action.
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Cars Mater-National Championship (PC Games)

Cars Mater-National Championship (PC Games) Review





Cars Mater-National Championship (PC Games) Feature


  • Explore the new open world of Radiator Springs, Lightning McQueen's new Racing Headquarters, and practice facility
  • Over 20 challenging mini-games.
  • 7 exciting new international characters.
  • Multiple new adrenaline-packed tracks to race on.
  • New Monster Mode.



Cars Mater-National Championship (PC Games) Overview


Cars Mater-National features an all-new International group of racers vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival hosted by Lightning s best friend Mater. Explore the new and improved open world of Radiator Springs play in the all-new Monster Mode jump into the fast lane with 6 new International racing competitors burn rubber on new tracks and twist and turn your way through new mini-games like Ramone s Rhythmic Rumble and Fillmore s Fuel Frenzy.Explore the new open world of Radiator Springs Lightning McQueen s new Racing Headquarters and practice facility Over 20 challenging mini-games.7 exciting new international characters.Multiple new adrenaline-packed tracks to race on.New Monster Mode. Go head to head with over 10 multiplayer games.Format: WIN 98ME2000XP Genre: ENTERTAINMENT UPC: 752919493298 Manufacturer No: 49329


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F.E.A.R. 3

Tuesday, November 23, 2010

F.E.A.R. 3 Review





F.E.A.R. 3 Feature


  • Divergent Co-op: Deep, social gameplay that gives players distinctly different abilities.
  • Frenetic Combat: 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in class mech combat.
  • Experience the Almaverse: New sinister enemy creatures birthed in Alma's warped mind spill into reality
  • Generative Scare: Increases the feeling of isolation and unpredictability by offering new experiences each time.
  • Masters of Horror: Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story.



F.E.A.R. 3 Overview


Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team. Now, it is clear that Alma's psychic influence survived- and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man's side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie?


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Crysis Warhead

Crysis Warhead Review





Crysis Warhead Feature


  • Play as Sergeant Sykes and experience a whole new side of the battle
  • More explosive and dynamic minute to minute game play: new customizable weapons, new vehicles, new photorealistic locations to explore, and a fully interactive war zone to dominate
  • Enhanced human and alien AI" Intelligent enemies, bigger challenges, and all-new ally squad support
  • Includes Crysis Wars, an expanded new multiplayer experience with new online modes and 21 maps including seven all-new maps to battle it out against other players
  • Crysis Warhead is a standalone release and does not require ownership of Crysis to play



Crysis Warhead Overview


Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.


Crysis Warhead Specifications


Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of the original smash hit, Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Are you ready?
Amazing Scenery

Crysis Features

  • Pulse-racing new installment from 2007's PC Game of the Year*: Play as Sergeant Sykes and experience a whole new side of the battle. A standard combat mission behind enemy lines becomes critical when you discover your enemies have captured something of vital importance to the ensuing war. It’s down to you to retrieve the cargo, at any cost.
  • More explosive and dynamic minute to minute game play: new customizable weapons, new vehicles, new photorealistic locations to explore, and a fully interactive war zone to dominate.
  • Enhanced human and alien AI: Intelligent enemies, bigger challenges, and all-new ally squad support.
  • Includes Crysis Wars®, an expanded new multiplayer experience with new online modes and 21 maps .including seven all-new maps to battle it out against other players.
  • Crysis Warhead is a standalone release and does not require ownership of Crysis to play.

Adapt to Survive

Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.

Minimum System Requirements

PC Minimum - Windows XP/Vista
  • CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
  • RAM: 1GB (1.5GB on Windows Vista)
  • Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
  • VRAM: 256MB of Graphics Memory
  • Storage: 15GB
  • Sound Card: DirectX 9.0c Compatible
  • ODD: DVD-ROM
  • OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
  • DirectX: DX9.0c or DX10

Crysis Warhead
Incredible Explosions
Some of the most realistic graphics to date


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